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The UI disappears but the process remains in memory after the user exits.
Made a fix today in the mouse hook thread to make it shutdown cleanly all the
time. There was a rare case where the mouse hook destructor locks the objects
just as the hook thread thread tries to lock it as well. This causes the thread
to never get the lock and never check whether to exit or not, hanging itself. So
now the thread tries to lock, but with a short timeout so it falls back into the
loop, see that it should exit and then shuts down nicely.