64bit Adventures
11/6/2011
I've been playing around with 64bit builds of Scribe on windows. And it's been er... interesting to say the least. But at the end of the day, there it is... 64bit Scribe:


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Visual Studio 2005 / Win9x support
31/5/2011
I'm officially migrating to Visual Studio 2005 as my main compiler on windows, from Visual C++ 6. So all the open source apps I've released will be getting VS2005 projects over the next few weeks. Also on top of that rather obvious change I will be deprecating support for Windows 98 and ME, slowly removing that support from Lgi and migrating to unicode as default across all my apps. I've been using Utf-8 and multi-byte charset for a long time, but now the default compile time option will be Unicode instead of Multi-byte characters.

I'll also be looking at building 64bit versions of my apps on Windows in the near future. Now that I need the address space but I would like all the libraries to support that if at some point I DO need it. Over the last week or so I've been switching on the VS2005 64-bit warnings and resolving most of them.

On the Mac I'm going to be using XCode 3.6.2 for a good while yet. I only recently settled on that as my standard compiler there, and did a lot of work getting the code to a point where it compiles without too many warnings. The Carbon backend is a worry though. I can't create new Carbon apps with that XCode so that sucks. Eventually I'll have to address that by porting the main Lgi core to Cocoa. But that would take a good while *sigh*

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